![]() Projects often start out with just still shots (Rhino Only), then clients decide down the line they’d also like an animation. That’s been my biggest issue with doing an animation that is above and Beyond what Bongo can do – once I export to another program, I’m remaking all materials, lighting, etc and it can be a challenge to get the same exact look. If so, this is very interesting, because that means that we could do general everyday renders in Rhino Cycles, and then export to Blender for complex animation sequences, while keeping the same aesthetic (if the same materials are also ported over). What is lacking is RenderMaterial access from the RDK.Īre you saying that once Rhino’s RDK allows Blender to access the Rhino materials, that we’d be able to export a Rhino Model into blender AND keep the same material definitions? ![]() Materials as per the Materials table of a 3dm file already is done. If you just now downloaded Blender 2.80 you can either use the operator search menu by pressing F3, or through File > Import.
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